Bringing back the

social energy

of

2016.

A fun way for university students to create spontaneous, low-stakes hangout moments, like the good ol' days.

Our inspirations

A woman wearing a purple sweater holds a green smartphone and smiles warmly under a clear blue sky, conveying happiness and connectivity.

Imagine this

It's a friday night and

18-year old you met

amazing people

that you'll

never see again.

————————————————————————————————————————————-

200 hours

is how long it takes for someone to become a close friend

49%

of Americans lost a friend simply because they drifted apart

Investigating 2016

What made 2016

iconic?

Intrinsic Value

Sharing online was low-stakes and genuine. Posts were for friends, not for performance. Self-expression online was not a substitute for real life.



Creator-to-Community Relationships

Creators were driven by craft, not conversion rates. They built real relationships with their audiences at conventions, through long-form content with value.

Self-Expansion Through Exploration

The internet was a place to discover what you liked, not to be told what to like. Tastes evolved organically as users navigated a globalized digital world



It was the year of realizing things - Kylie Jenner

Connection Founded On Shared Interest

Tumblr, Vine, and early Twitter made community an automatic consequence of interest. Finding what you loved meant finding the people who loved it too

User feedback

Personas

and

user insights

that shaped our

product

Micheal Spataro

"2016 felt like the last year the internet was actually social. Now it's a highlight reel optimized for strangers. I miss logging on because I wanted to, not because I felt like I had to."


Jenny Contento

"Pre-COVID things were lighter. Memes were weird and abstract and nobody took themselves too seriously. Now everyone's performing all the time, including me, and I don't know when that started."

Sung Yu

"Back then your online presence just... happened. Now it precedes you. I catch myself curating my life to fit a profile nobody asked me to maintain. It's exhausting."

Sophia Lu

"The hardest part of making friends in uni goes beyond finding people, you’re surrounded by them. The activation energy to initiate a connection between you and a stranger is so important. Nobody wants to be the one who plans something, so nothing happens. We're all waiting for someone else to shuffle the deck."

Persona

What the

pain points

of a

student seeking deeper friendships?

Decision Fatigue Kills Spontaneity

When every hangout requires group consensus, venue research, and a plan, the cognitive load exceeds the reward. The default becomes staying in.

Socializing Feels Performative

For Gen Z, digital media is the primary record of lived experience. Photos and videos define them, creating pressure to engineer experiences worth posting.

Critical Window for Self-Discovery

University represents the highest-density environment for identity formation most people will ever experience. Students have unparalleled access to people, interests, and new experiences, but don't always capitalize on this.

A woman wearing a purple sweater holds a green smartphone and smiles warmly under a clear blue sky, conveying happiness and connectivity.

The Key Problem

Our problem

analysis

key findings

Decision Paralysis

Coordinating unstructured social time is high-friction by default. Without a structured starting point, group plans collapse under deferred decisions. Passive consumption fills the gap. The activation energy required to hang out has measurably increased for a generation that socialized primarily through screens during its most developmental years.

Algorithmic Displacement of Play

Engagement-optimized platforms are structurally incentivized to maximize time-on-screen. The attention economy competes directly with the spontaneous, low-stakes interactions that build genuine social connection. Average daily social media use among 18-24 year olds is 3+ hours (GWI, 2024), with self-reported satisfaction declining alongside usage.

Creator Economy Pressure

The normalization of the creator economy has restructured how users relate to self-expression. Likes, views, and follower counts function as social validation proxies. 72% of Gen Z report feeling pressure to present a curated version of themselves online (Morning Consult, 2023). Sharing has become strategic rather than spontaneous.

How might we reduce the

activation energy

of

in-person hangouts

so that authentic connection

becomes the path of

least resistance?

Our Final Product

Introducing

shufflr

The Shuffle

Input a few loose preferences, vibe, group size, distance, and available time, and Shufflr generates a curated shortlist of activities for you.

Interest-Based Proximity Matching

Shufflr surfaces activities where people with overlapping interests are already showing up nearby.

Memory Capture

After each activity, Shufflr prompts your group to take a photo. The app then creates a record of what you did, who you did it with, and what it felt like.

Connection Founded On Shared Interest

Invite and join as many different communities as your choosing.

  • features

    view trending activities

  • features

    plan low-stakes hangout sessions

  • features

    strengthen your friend groups

  • features

    plan low-stakes hangout sessions

  • features

    strengthen your friend groups

  • features

    view trending activities

  • features

    join nearby communities

  • features

    find events near you

  • features

    meet like-minded friends

  • features

    find events near you

  • features

    meet like-minded friends

  • features

    join nearby communities

  • features

    plan our your outings

  • features

    join different chats

  • features

    send invites to friends

  • features

    join different chats

  • features

    send invites to friends

  • features

    plan our your outings

  • features

    plan low-stakes hangout sessions

  • features

    find your new passions

  • features

    filter based on price

  • features

    plan low-stakes hangout sessions

  • features

    filter based on price

  • features

    find your new passions

  • features

    gamified interface

  • features

    sense of mystery

  • features

    adventure-like

  • features

    adventure-like

  • features

    gamified interface

  • features

    sense of mystery

  • features

    ensure your memories live

  • features

    share photos with friends

  • features

    build a digital album

  • features

    build a digital album

  • features

    share photos with friends

  • features

    ensure your memories live

Our USP

What makes

shufflr

different?

Frictionless Activity Generation

Preference-aware randomization reduces time-to-hangout from 47 minutes of group negotiation to under 60 seconds.

Removes the primary drop-off point in social coordination, leading to high repeat-open rate.

Interest-Based Proximity Matching

Users discover new connections through co-presence in physical space, not through cold follow requests.

Each activity is a potential new user touchpoint with no CAC.

Memory Capture

Private memory capture builds emotional investment over time. The longer a user stays, the more the archive means to them.

Retention flywheel: switching cost increases with every memory logged, structurally improving LTV.

Implimentation and

feature validation

Desirability

Targets the loneliness and social friction most acutely felt by 18-24 year olds, a cohort that over-indexes on mobile usage and under-indexes on self-reported social satisfaction

The shuffle mechanic directly addressing the nostalgia brief through behaviour design, rather than aesthetics alone.

Viability

The digital archive creates a structural retention flywheel: emotional investment in the product increases with usage, improving long-term LTV without requiring continuous feature novelty.

Feasibility

Activity generation and location-based discovery build on well-established infrastructure (Google Maps, Eventbrite, Yelp APIs); Shufflr synthesizes existing surfaces rather than rebuilding them.

A woman wearing a purple sweater holds a green smartphone and smiles warmly under a clear blue sky, conveying happiness and connectivity.

Success Metrics

How are we measuring

success

using the North Star Metric?

Weekly Active Completers

The percentage of weekly active users who complete at least one Shufflr-initiated activity with another person in a given week.

Shuffle-to-Hangout Conversion Rate

% of generated shuffles that result in a confirmed activity. Primary measure of the algorithm quality.

Memory Capture Rate

Retention flywheel: switching cost increases with every memory logged, structurally improving LTV.

7-Day Return Shuffle Rate

% of users who re-shuffle within 7 days of completing their first activity. Measures if a single use is enough to drive habitual behaviour.

Risks and

mitigations

Cold Start Problem (High Likelihood / High Impact)

Without sufficient user density in a given geography, social discovery feature has no network to draw from.

Mitigate by launching exclusively on dense university campuses to guarantee geographic concentration from day one.

Novelty Fatigue (Medium Likelihood / High Impact)

The shuffle mechanic may feel compelling on first use but lose pull once the activity library feels repetitive.

Mitigate by: Introducing seasonal and campus-specific shuffles to maintain freshness. Possibility of opening up a user-submitted activity layer to create community-generated inventory at no marginal cost

Memory Capture Misalignment (Medium Likelihood / Medium Impact)

If the photo prompt feels like an obligation rather than a reward, it risks replicating the performative social media behaviour the product is designed to move away from. Mitigate by: Trigger the prompt as an opt-in, celebratory end-of-activity moment rather than a push notification mid-experience

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